Unreal Engine contains robust Cinematic tools enabling you to create animated and cinematic sequences. You can pilot cameras to create level fly-throughs, animate lights, move objects, animate characters, render output sequences, and more. At the core of these workflows is Sequencer, a powerful non-linear editing suite. Sequencer is the primary tool you will be using to create Cinematic content in Unreal Engine.
This page contains links to documentation covering Unreal Engine's Cinematic tools and real-world examples of their associated workflows.
Starting Out
If you're just starting to learn about Cinematics and Unreal Engine, the following pages cover the basics of the Sequencer Editor. Simple guides are provided to assist you in learning common actions you might perform when creating Cinematics.
Sequencer Basics
Get started making cinematics and animations with Sequencer.
Create Camera Animation
A beginner's look at how to create camera animation in Sequencer.
Apply Animation to a Character
A beginner's guide at how to add character animation in Sequencer.
Animate a Light
A beginner's guide at how to animate lights in Sequencer.
Enable Particles
A beginner's look at how to enable different types of particles in Sequencer.
Sequencer Editor
These pages describe tools, features, and workflows of the Sequencer Editor and tools related to Sequencer.
Sequencer Overview
Learn about Level Sequences and the primary features of the Sequencer Editor.
Sequencer Editor
An overview of the Sequence Editor's user interface, tools, and options.
Curve Editor
Tweak your keyframes and curves by using the Curve Editor and tools within it.
Tracks
Create tracks that affect your actors in Sequencer.
Sequences, Shots, and Takes
Edit cinematics in a non-linear editor using Sequences, Shots, and Takes.
Actor Sequence Component
Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.
Take Recorder
Record Editor, Gameplay, and Live Link Actors with Take Recorder.
Keyframing
Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.
Editor Preferences and Project Settings
Tweak Sequencer's behavior using Editor and Project Settings.
Render Movie
Describes the options available to you when rendering out your cinematic sequences.
Importing and Exporting FBX files
Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.
Template Sequences
Reuse animation data created in sequencer with Template Sequences.
Sequencer Tags and Groups
Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.
Dynamic Binding
Dynamic Binding provides custom Blueprints logic that picks which object to possess in the level or which to spawn.
Spawnables and Possessables
Spawn temporary Actors, lights, and other objects in your scene by using Spawnables.
Sequencer Playlists
Prepare and trigger Sequences during your virtual production session.
Python Scripting in Sequencer
Learn common Python scripting commands and features used with Sequencer.
Cameras
The following pages contain information on setting up and using Cameras in your Cinematics.
Cameras in Sequencer
Learn about using cameras and its features for your cinematics.
Cine Camera Actor
The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.
Virtual Cameras
Control Cameras inside Unreal Engine by using a modular component system to manipulate and output Camera data.
Camera Rigs
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Camera Shakes
Create camera shake effects in Unreal Engine.
Cinematic Viewport
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Image Plate
Play full screen videos and image sequences on your cameras using Image Plates.
Rendering
Unreal Engine's Movie Render Queue allows you to output your Cinematic scenes to an image sequence. These pages describe how to use this tool.
Transitioning to Movie Render Graph from Movie Render Queue
Learn about the Movie Render Graph feature in Unreal Engine.
Programming a Render in Movie Render Graph
Movie render graph scripting and concept discussion.
Callback Scripts
Introduction to the new ways of adding Callbacks to the Movie Render Graph.
Render Passes
Learn about the different render pass layers in Movie Render Queue.
Still Image Render
Quickly render multiple camera angles to individual images in MRQ using the Still Image Render tool.
Using Command Line Rendering with MRQ
An overview of using Command Line Rendering with Movie Render Queue.
Movie Render Queue in Runtime Builds
How to use Movie Render Queue in a distributed build to create movies on end-users' devices
Render Settings and Formats
Customize your render output and visuals with render settings and formats for MRQ and MRG
Workflow Guides and Examples
These how-to guides will walk you through how to create certain Cinematic content examples.
Creating Camera Cuts Using Sequencer
Learn how to create camera cuts in Sequencer.
Creating Level Sequences with Dynamic Transforms
Dynamically change locations of your Sequencer content using Transform Origin Actors.
Blending Gameplay and Sequencer Animation
Seamlessly blend character and camera animation from Sequencer to gameplay using Animation Blueprints and Slots.
Switching Actor Materials in Sequencer
How to change materials for an Actor in a Sequence.
Referencing the Player in Sequencer
Reference the player in Sequencer by using a proxy substitute, then changing the binding at runtime.
Rendering Out Cinematic Movies
Shows you can render out your cinematic sequences to a saved movie file on your computer.
Rendering from Multiple Camera Angles
Learn how to render from multiple cinematic cameras within the same sequence without needing to create extra shots or takes.
Calling Events through Sequencer
Example of how you can use Sequencer's Event Track to fire off Events in Blueprint.
Trigger Level Blueprint Events from Sequencer
Use Blueprint Interfaces to communicate Sequencer's Event Track to a Level Blueprint
Using Take Recorder
How-to use Take Recorder to record sequences with motion capture.
Actor Rebinding in Blueprints with Sequencer
This example illustrates how you can apply Sequences to dynamic objects at runtime that are different than the one the Sequence was authored with.
Applying Burn Ins
Shows how you can apply overlays from UMG to rendered Sequencer movies.
Controlling Anim Instances with Sequencer
Shows how to animate variables on anim instances through possessables
Importing & Exporting Edit Decision Lists (EDLs)
Illustrates how you can import and export EDLs for use in external video editing software applications.
Triggering Sequences from Gameplay
Illustrates how to trigger a Sequence from an in-game event.
Keeping or Restoring Changes Made by Sequencer
Describes how to keep any changes made through Sequencer when it has completed or restore changes back to their original state.
Blending Animation Blueprints with Sequencer
Describes how you can take a the pose from an Animation Blueprint and blend it with animations defined inside a Level Sequence.
Cheat Sheet and Workflow shortcuts
These pages contain small workflow tips, hotkeys, and other time-saving shortcuts.
Cinematic Shortcuts and Tips
Tips, tricks, and shortcuts for your cinematic workflow.
Sequencer Hotkeys
A list and description of Sequencer's main hotkeys.
Cinematic Samples
You can also browse and download pre-made projects to learn how these content examples were made with Sequencer.
Automotive Configurator Sample
How to setup the Automotive Configurator sample project, render a commercial with Movie Render Queue, and edit with the Variant Manager.
Meerkat Demo
How to set up the Meerkat demo, render it with Movie Render Queue, and explore its animation and optimization features
Slay
Fully realize your virtual production workflows in Unreal Engine by learning about Slay and its cinematic techniques.