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BlueprintAPI > BlueprintAPI/Rendering
Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.
Target is Kismet Rendering Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Texture Render Target | |
| object | Material |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |