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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkeletalMesh
Informs any active anim instances (main instance, linked instances, post instance) that a dynamics reset is required for example if a teleport occurs.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| enum | In Teleport Type |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |