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BlueprintAPI > BlueprintAPI/Components
- Interpolate a component to the specified relative location and rotation over the course of OverTime seconds. *
Target is Kismet System Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | Move | Move to target over specified time. |
| exec | Stop | If currently moving, stop. |
| exec | Return | If currently moving, return to where you started, over the time elapsed so far. |
| object | Component | Component to interpolate * |
| vector | Target Relative Location | Relative target location * |
| rotator | Target Relative Rotation | Relative target rotation * |
| boolean | Ease Out | if true we will ease out (ie end slowly) during interpolation * |
| boolean | Ease In | if true we will ease in (ie start slowly) during interpolation * |
| real | Over Time | duration of interpolation * |
| boolean | Force Shortest Rotation Path | if true we will always use the shortest path for rotation * |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Completed |