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BlueprintAPI > BlueprintAPI/Collision
Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel
Target is Kismet System Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| vector | Start | Start of line segment. |
| vector | End | End of line segment. |
| enum | Trace Channel | The channel to trace |
| boolean | Trace Complex | True to test against complex collision, false to test against simplified collision. |
| object | Actors to Ignore | |
| enum | Draw Debug Type | |
| boolean | Ignore Self | |
| linearcolor | Trace Color | |
| linearcolor | Trace Hit Color | |
| real | Draw Time |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Hits | |
| boolean | Return Value | True if there was a blocking hit, false otherwise. |