Navigation
BlueprintAPI > BlueprintAPI/AI > BlueprintAPI/AI/Navigation
Registers given actor as a "navigation enforcer" which means navigation system will make sure navigation is being generated in specified radius around it. Note:: you need NavigationSystem's GenerateNavigationOnlyAroundNavigationInvokers to be set to true to take advantage of this feature
Target is Navigation System V1
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Invoker | |
| real | Tile Generation Radius | |
| real | Tile Removal Radius |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |