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API > API/Runtime > API/Runtime/Serialization > API/Runtime/Serialization/FStructSerializerState
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
IStructSerializerBackend.h |
|
|
|
IStructSerializerBackend.h |
|
FStructSerializerState()
| |
|
| Name |
FStructSerializerState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Serialization/Public/IStructSerializerBackend.h |
| Include Path |
#include "IStructSerializerBackend.h" |
FStructSerializerState()
FStructSerializerState(void , FProperty , EStructSerializerStateFlags)
| |
|
| Name |
FStructSerializerState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Serialization/Public/IStructSerializerBackend.h |
| Include Path |
#include "IStructSerializerBackend.h" |
FStructSerializerState
(
void * InValuePtr,
FProperty * InProperty,
EStructSerializerStateFlags InFlags
)