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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/TShaderPermutationDomain_TDimens-
Description
Returns true if any of the specialization values are in use (different than 0). All shaders created are created with the default value of 0 for every specialization constant, as soon as a value differs from 0 the permutation is considered to be a specialization.
| Name | IsSpecialization |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include Path | #include "ShaderPermutation.h" |
bool IsSpecialization() const