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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FSparseElementsStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T & AddElementToEntity
(
FMassEntityHandle EntityHandle |
MassSparseElementsStorage.h | ||
FStructView AddElementToEntity
(
FMassEntityHandle EntityHandle, |
MassSparseElementsStorage.h |
AddElementToEntity(FMassEntityHandle)
| Name | AddElementToEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
template<CSparse T>
T & AddElementToEntity
(
FMassEntityHandle EntityHandle
)
AddElementToEntity(FMassEntityHandle, TNotNull< const UScriptStruct * >)
| Name | AddElementToEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassSparseElementsStorage.cpp |
FStructView AddElementToEntity
(
FMassEntityHandle EntityHandle,
TNotNull< const UScriptStruct * > ElementType
)