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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FProcessingQueue
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddProcessors
(
FMassRuntimePipeline& InPipeline |
Add processors from a pipeline to the queue and resolve dependencies | MassProcessingQueue.h | |
void AddProcessors
(
TConstArrayView< UMassProcessor* > InProcessors |
Add processors to the queue and resolve dependencies | MassProcessingQueue.h |
AddProcessors(FMassRuntimePipeline &)
Description
Add processors from a pipeline to the queue and resolve dependencies
| Name | AddProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueue.h |
| Include Path | #include "MassProcessingQueue.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingQueue.cpp |
void AddProcessors
(
FMassRuntimePipeline & InPipeline
)
AddProcessors(TConstArrayView< UMassProcessor * >)
Description
Add processors to the queue and resolve dependencies
| Name | AddProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueue.h |
| Include Path | #include "MassProcessingQueue.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingQueue.cpp |
void AddProcessors
(
TConstArrayView< UMassProcessor * > InProcessors
)