| LightIndex |
int32 |
Index of the atmosphere light to sample. |
Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialExpressionTextureCoordinate
- Meta=(UIMin="0", UIMax="1", ClampMin="0", ClampMax="1", ShowAsInputPin="Primary")
|
| WorldPosition |
FExpressionInput |
World position of the sample. If not specified, the pixel world position will be used. |
Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h |
|
| WorldPositionOriginType |
EPositionOrigin |
Defines the reference space for the WorldPosition input. |
Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h |
- EditAnywhere
- Category=MaterialExpressionSkyAtmosphereLightIlluminance
|