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A material expression that maps viewport UVs to AR passthrough camera UVs taking into account aspect ratio and device rotation.
| Name | UMaterialExpressionMapARPassthroughCameraUV |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionMapARPassthroughCameraUV.h |
| Include Path | #include "Materials/MaterialExpressionMapARPassthroughCameraUV.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object)
class UMaterialExpressionMapARPassthroughCameraUV : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionMapARPassthroughCameraUV
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Coordinates | FExpressionInput | Materials/MaterialExpressionMapARPassthroughCameraUV.h |
|