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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSkeletalMaterialMinimalInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path |
#include "Engine/SkinnedAssetCommon.h" |
Syntax
USTRUCT ()
struct FSkeletalMaterialMinimalInfo
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSkeletalMaterialMinimalInfo
(
FName InMaterialSlotName,
FString InMaterialObjectPath
)
|
|
Engine/SkinnedAssetCommon.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| MaterialObjectPath |
FString |
|
Engine/SkinnedAssetCommon.h |
|
| MaterialSlotName |
FName |
|
Engine/SkinnedAssetCommon.h |
|
Functions
Public