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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Description
Retrieves primitive uniform shader parameters that are internal to the renderer. NOTE: prefer BuildPrimitiveUniformShaderParameters_RenderThread since it is more efficient and general.
| Name | GetPrimitiveUniformShaderParameters_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void GetPrimitiveUniformShaderParameters_RenderThread
(
const FPrimitiveSceneInfo * PrimitiveSceneInfo,
bool & bHasPrecomputedVolumetricLightmap,
FMatrix & PreviousLocalToWorld,
int32 & SingleCaptureIndex,
bool & OutputVelocity
) const