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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UObjectLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h |
| Include | #include "Engine/ObjectLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp |
virtual int32 LoadAssetsFromPaths
(
const TArray < FString > & Paths
)
Remarks
Load an entire subdirectory of assets into this object library. Returns number of assets loaded