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API > API/Runtime > API/Runtime/DataflowSimulation
Create a rigid scene
| Name | FRigidSceneSetupDataflowNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Dataflow/Simulation/Public/Dataflow/RigidPhysicsDataflowNodes.h |
| Include Path | #include "Dataflow/RigidPhysicsDataflowNodes.h" |
Syntax
USTRUCT (Meta=(DataflowSimulation))
struct FRigidSceneSetupDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FRigidSceneSetupDataflowNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| State | FRigidPhysicsSceneDataflowState | Dataflow/RigidPhysicsDataflowNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FRigidSceneSetupDataflowNode |
Dataflow/RigidPhysicsDataflowNodes.h |
Public Virtual
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/RigidPhysicsDataflowNodes.h |