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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FGeometryCollectionPhysicsProxy
Description
Update cached world transforms (GT side, and mirror Parameters.WorldTransform on PT) without dispatching kinematic targets or cluster-union updates. Use when the component moves on the game thread but the simulation must not be perturbed.
| Name | UpdateWorldTransformCaches_External |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp |
void UpdateWorldTransformCaches_External
(
const FTransform & WorldTransform
)