| bOverrideCompressionTimes |
bool |
When true, overrides the Sound Group on each Sound Wave, and instead uses the Duration Threshold value to determine whether a sound should be fully decompressed during initial loading. |
AudioCompressionSettings.h |
- EditAnywhere
- Category="DecompressOnLoad"
|
| DurationThreshold |
float |
When Override Compression Times is set to true, any sound under this threshold (in seconds) will be fully decompressed on load. |
AudioCompressionSettings.h |
- EditAnywhere
- Category="DecompressOnLoad"
|
| MaxNumRandomBranches |
int32 |
On this platform, any random nodes on Sound Cues will automatically only preload this number of branches and dispose of any others on load. |
AudioCompressionSettings.h |
- EditAnywhere
- Category="SoundCueLoading"
- Meta=(DisplayName="Maximum Branches on Random SoundCue nodes", ClampMin="0")
|
| SoundCueQualityIndex |
int32 |
On this platform, use the specified quality at this index to override the quality used for SoundCues on this platform. |
AudioCompressionSettings.h |
- EditAnywhere
- Category="SoundCueLoading"
- Meta=(DisplayName="Quality Index for Sound Cues", ClampMin="0", ClampMax="50")
|