enum EUAFLayerBlendMode
{
UMETA =(DisplayName= "Blend", ToolTip = "Behaves like a regular blend and will blend together based on layer weight. Weight 0 == Full Source Value, 1 == Full Layer Value"),
UMETA =(DisplayName = "Additive", ToolTip = "The layer will get applied as a additive with the weight of the layer"),
UMETA =(DisplayName = "Cache Only", ToolTip = "The layer will not get applied at all, but will produce a cached output pose if bound"),
UMETA =(Hidden),
}