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API > API/Plugins > API/Plugins/UAFAnimNode
BlendByBool Anim Node selects between two child nodes based on a bool.
| Name | FUAFBlendByBoolNodeData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodes/UAFBlendByBoolNode.h |
| Include Path | #include "UAF/AnimNodes/UAFBlendByBoolNode.h" |
Syntax
USTRUCT (DisplayName="Blend By Bool")
struct FUAFBlendByBoolNodeData : public FUAFAnimNodeData
Inheritance Hierarchy
- FUAFAnimNodeData → FUAFBlendByBoolNodeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolValue | FBindableBool | Bool value used to select between TrueNode and FalseNode. | UAF/AnimNodes/UAFBlendByBoolNode.h |
|
| EvaluationFrequency | EBlendByBoolEvaluationFrequency | Evaluation Frequency: should we select the appropriate child once at creation time, or every frame. | UAF/AnimNodes/UAFBlendByBoolNode.h |
|
| FalseNode | FUAFAnimNodeDataEx | Child Node to instantiate if input bool is false. | UAF/AnimNodes/UAFBlendByBoolNode.h |
|
| Transition | TInstancedStruct< FUAFTransitionNodeData > | Transition and blend data for transitioning between child nodes. | UAF/AnimNodes/UAFBlendByBoolNode.h |
|
| TrueNode | FUAFAnimNodeDataEx | Child Node to instantiate if input bool is true. | UAF/AnimNodes/UAFBlendByBoolNode.h |
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