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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeWeakExecutionContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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StateTreeAsyncExecutionContext.h |
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StateTreeAsyncExecutionContext.h |
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FStateTreeWeakExecutionContext()
| |
|
| Name |
FStateTreeWeakExecutionContext |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path |
#include "StateTreeAsyncExecutionContext.h" |
FStateTreeWeakExecutionContext()
FStateTreeWeakExecutionContext(const FStateTreeExecutionContext &)
| |
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| Name |
FStateTreeWeakExecutionContext |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path |
#include "StateTreeAsyncExecutionContext.h" |
| Source |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeAsyncExecutionContext.cpp |
FStateTreeWeakExecutionContext
(
const FStateTreeExecutionContext & Context
)