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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FExecutionFrameHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StateTreeExecutionTypes.h |
|
|
|
StateTreeExecutionTypes.h |
|
FExecutionFrameHandle()
| |
|
| Name |
FExecutionFrameHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path |
#include "StateTreeExecutionTypes.h" |
FExecutionFrameHandle()
FExecutionFrameHandle(TNotNull< const UStateTree * >, FStateTreeStateHandle)
| |
|
| Name |
FExecutionFrameHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path |
#include "StateTreeExecutionTypes.h" |
FExecutionFrameHandle
(
TNotNull< const UStateTree * > InStateTree,
FStateTreeStateHandle InRootState
)