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Output information for a SharedMemory media capture.
| Name | USharedMemoryMediaOutput |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/SharedMemoryMedia/Public/SharedMemoryMediaOutput.h |
| Include Path | #include "SharedMemoryMediaOutput.h" |
Syntax
UCLASS (BlueprintType)
class USharedMemoryMediaOutput : public UMediaOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMediaOutput → USharedMemoryMediaOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCrossGpu | bool | If checked, the texture will be shared across different GPUs. | SharedMemoryMediaOutput.h |
|
| bInvertAlpha | bool | If checked, the alpha channel of the texture will be inverted | SharedMemoryMediaOutput.h |
|
| UniqueName | FString | Shared memory will be opened by using this name. Should be unique per media output. | SharedMemoryMediaOutput.h |
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