Navigation
API > API/Plugins > API/Plugins/RigVM
Debug draw parameters for a Point or Vector given a vector
| Name | FRigVMFunction_VisualDebugVectorNoSpace |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
| Include Path | #include "RigVMFunctions/Debug/RigVMFunction_VisualDebug.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Visual Debug Vector", TemplateName="VisualDebug", Keywords="Draw,Point", Varying))
struct FRigVMFunction_VisualDebugVectorNoSpace : public FRigVMFunction_DebugBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_DebugBase → FRigVMFunction_VisualDebugVectorNoSpace
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_VisualDebugVectorNoSpace() |
RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | If set to False the debug drawing will be skipped. | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
|
| Color | FLinearColor | The color to use for the debug draw. | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
|
| Mode | ERigUnitVisualDebugPointMode | The mode to draw the vector with. | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
|
| Scale | float | The scale to apply to the vector when drawing. | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
|
| Thickness | float | The line thickness to use for the drawing. | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
|
| Value | FVector | The pass through vector to draw. | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Debug/RigVMFunction_VisualDebug.h |