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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGRuntimeGenScheduler
Local to TickQueueSourcesForGeneration, cached here for efficiency.
| Name | FStreamingCompleteQueryKey |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/PCGRuntimeGenScheduler.h |
| Include Path | #include "RuntimeGen/PCGRuntimeGenScheduler.h" |
Syntax
struct FStreamingCompleteQueryKey
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GridSize | float | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| Location | FVector | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| TargetGridsHash | uint64 | Collision safety: TargetGridsHash is a 64-bit hash of the policy's WorldPartitionTargetGrids. | RuntimeGen/PCGRuntimeGenScheduler.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStreamingCompleteQueryKey& Other |
RuntimeGen/PCGRuntimeGenScheduler.h |