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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses > API/Plugins/MovieRenderPipelineRenderPasses/UMovieGraphDeferredRenderPassNod-
Description
Called once per pass instance, immediately after the instance's Render() returns and before the render-layer modifiers are cleared. Override to insert per-layer teardown. Does nothing by default.
Virtual Inheritance
- UMovieGraphImagePassBaseNode::PostLayerRender → UMovieGraphDeferredRenderPassNode::PostLayerRender
| Name | PostLayerRender |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/Graph/Nodes/MovieGraphDeferredPassNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphDeferredPassNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Private/Graph/Nodes/MovieGraphDeferredPassNode.cpp |
virtual void PostLayerRender
(
const TUniquePtr < UE::MovieGraph::Rendering::FMovieGraphImagePassBase > & InInstance,
const FMovieGraphTraversalContext & InFrameTraversalContext,
const FMovieGraphTimeStepData & InTimeData
)