Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowdEditor
| Name | UMetaHumanCrowdCharacterEditorPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/Public/Item/MetaHumanCrowdCharacterEditorPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdCharacterEditorPipeline.h" |
Syntax
UCLASS (EditInlineNew)
class UMetaHumanCrowdCharacterEditorPipeline : public UMetaHumanItemEditorPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanItemEditorPipeline → UMetaHumanCrowdCharacterEditorPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCrowdCharacterEditorPipeline() |
Item/MetaHumanCrowdCharacterEditorPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyMesh | TObjectPtr< USkeletalMesh > | Pre-built body mesh from the MetaHuman Character editor's Cinematic assembly. | Item/MetaHumanCrowdCharacterEditorPipeline.h |
|
| CompatibleBody | TObjectPtr< UMetaHumanCharacter > | If this Character has been conformed to the body of another Character, assign the other Character to this property. | Item/MetaHumanCrowdCharacterEditorPipeline.h |
|
| FaceMesh | TObjectPtr< USkeletalMesh > | Pre-built face mesh from the MetaHuman Character editor's Cinematic assembly. | Item/MetaHumanCrowdCharacterEditorPipeline.h |
|
| MergedHeadAndBodyMesh | TObjectPtr< USkeletalMesh > | Pre-built merged head and body mesh from the MetaHuman Character editor's Cinematic assembly. | Item/MetaHumanCrowdCharacterEditorPipeline.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Specification | TObjectPtr< UMetaHumanCharacterEditorPipelineSpecification > | Item/MetaHumanCrowdCharacterEditorPipeline.h |
Functions
Public
Public Virtual
Overridden from UMetaHumanItemEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UE::Tasks::TTask< FMetaHumanPaletteBuiltData > BuildItem
(
const FBuildItemParams& Params |
Item/MetaHumanCrowdCharacterEditorPipeline.h |
Overridden from UMetaHumanCharacterEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterEditorPipelineSpecification * > GetSpecification() |
Item/MetaHumanCrowdCharacterEditorPipeline.h |