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API > API/Plugins > API/Plugins/MetaHumanCrowdEditor
Parameters for converting groom hair cards to skinned skeletal meshes.
| Name | FGroomCardConversionParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/Public/Item/MetaHumanCrowdGroomEditorPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdGroomEditorPipeline.h" |
Syntax
USTRUCT ()
struct FGroomCardConversionParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendWeightsThreshold | float | Minimum weight threshold for bone influences. Weights below this value are discarded. | Item/MetaHumanCrowdGroomEditorPipeline.h |
|
| ExcludedMaterialSlotNames | TArray< FName > | Material slot names to exclude from source mesh when finding closest triangles. | Item/MetaHumanCrowdGroomEditorPipeline.h |
|
| SkinWeightMethod | EMetaHumanCrowdGroomSkinWeightCopyMethod | Method used to copy skin weights from source mesh to converted cards. | Item/MetaHumanCrowdGroomEditorPipeline.h |
|
| TargetBoneName | FName | Target bone used by multiple skin weight methods: | Item/MetaHumanCrowdGroomEditorPipeline.h |
|