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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UWorldPartitionMeshPartitionBuil-
| |
|
| Name |
ETaskState |
| Type |
enum |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/WorldPartitionMeshPartitionBuilder.h |
| Include Path |
#include "WorldPartitionMeshPartitionBuilder.h" |
Syntax
enum ETaskState
{
Invalid,
Ready,
ActorLoaded,
LaunchedProcessModifierTask,
ProcessingModifiers,
ModifiersProcessed,
TransformersLaunched,
TransformersExecuted,
Completed,
}
Values
| Name |
Remarks |
| Invalid |
|
| Ready |
Task is ready to execute |
| ActorLoaded |
The modifier and base actor are loaded |
| LaunchedProcessModifierTask |
Launched the async process modifier task, but the task has not yet started |
| ProcessingModifiers |
The task is currently processing the modifiers, building the FDynamicMesh3 |
| ModifiersProcessed |
Modifiers are processed. Built mesh data is ready |
| TransformersLaunched |
The Transformers pipeline is launched and processing. |
| TransformersExecuted |
The Transformers pipeline execution is done. |
| Completed |
Task's work is done |