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This base class exists to share functionality related to actor unloading and packages when generating a multi-section Mega Mesh. It is not intended to be used independently.
| Name | FMegaMeshGeneratorBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionRectangleGenerator.h |
| Include Path | #include "MeshPartitionRectangleGenerator.h" |
Syntax
class FMegaMeshGeneratorBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMegaMeshGeneratorBase() |
MeshPartitionRectangleGenerator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FText & GetErrorText() |
MeshPartitionRectangleGenerator.h | ||
AMeshPartition * GetMegaMesh() |
Returns the associated mega mesh actor | MeshPartitionRectangleGenerator.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CancelAndWait
(
UWorld* World |
Cancel and block until all outstanding tasks are finished executing. | MeshPartitionRectangleGenerator.h | |
void SaveActorPackages
(
const TArray< TWeakObjectPtr< AActor > >& InActorsToSave |
MeshPartitionRectangleGenerator.h | ||
void UnloadActors
(
const TArray< TWeakObjectPtr< AActor > >& InActorsToUnload, |
MeshPartitionRectangleGenerator.h |