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API > API/Plugins > API/Plugins/MeshPartitionCompute > API/Plugins/MeshPartitionCompute/FMeshPartition_DrawUVDomainVS > API/Plugins/MeshPartitionCompute/FMeshPartition_DrawUVDomainVS/FParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshIndices, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshUVs, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshChannels, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshOutlines, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInUVElementToVertexID, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInDrawCall, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInChannelOffset, |
MeshPartitionChannelRasterizationShaders.h |
zzAppendMemberGetPrev(zzFirstMemberId)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId
)
zzAppendMemberGetPrev(zzNextMemberIdInMeshIndices, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshIndices,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInMeshUVs, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshUVs,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInMeshChannels, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshChannels,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInMeshOutlines, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshOutlines,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInUVElementToVertexID, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInUVElementToVertexID,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInDrawCall, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInDrawCall,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInChannelOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInChannelOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)