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Server-side fragment data handler template. Handles collections of fragments and converts fragment data to replication-friendly representation. Used in UMassReplicatorBase-derived classes.
| Name | TReplicationProcessorHandler |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTemplates.h |
| Include Path | #include "MassReplicationTemplates.h" |
Syntax
template<typename TReplicatedDataType, typename... TFragments>
struct TReplicationProcessorHandler
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FReplicatedDataType | TReplicatedDataType | MassReplicationTemplates.h | |
| TFragmentType | typename TRemoveReference< TFragmentView >::Type::ElementType | MassReplicationTemplates.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FragmentViewLists | std::tuple< TArrayView< const TFragments >... > | MassReplicationTemplates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEntity
(
const int32 EntityIndex, |
MassReplicationTemplates.h | ||
void CacheFragmentViews
(
FMassExecutionContext& ExecContext |
MassReplicationTemplates.h | ||
TArrayView< const T > & GetView () |
MassReplicationTemplates.h | ||
const TArrayView< const T > & GetView () |
MassReplicationTemplates.h | ||
void ModifyEntity
(
const FMassReplicatedAgentHandle Handle, |
Updates replicated data for an existing entity. | MassReplicationTemplates.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddRequirements
(
FMassEntityQuery& InQuery |
MassReplicationTemplates.h |