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Struct used to cache information that needs to be accessed on the Game Thread by Timed Data Monitor.
| Name | FTimedDataMonitorInfo |
| Type | struct |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkSubject.h |
| Include Path | #include "LiveLinkSubject.h" |
Syntax
struct FTimedDataMonitorInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataTimes | TArray< FTimedDataChannelSampleTime > | LiveLinkSubject.h | ||
| NewestDataTime | FTimedDataChannelSampleTime | LiveLinkSubject.h | ||
| OldestDataTime | FTimedDataChannelSampleTime | LiveLinkSubject.h |