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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeSkeletalMeshLodDataNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h |
| Include Path | #include "InterchangeSkeletalMeshLodDataNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSkeletalMeshLodDataNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeSkeletalMeshLodDataNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeSkeletalMeshLodDataNode() |
InterchangeSkeletalMeshLodDataNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODMeshDataArray | UE::Interchange::TArrayAttributeHelper< FInterchangeLODMeshData > | InterchangeSkeletalMeshLodDataNode.h | ||
| Macro_CustomSkeletonUidKey | const UE::Interchange::FAttributeKey | InterchangeSkeletalMeshLodDataNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddLODMeshData
(
const FInterchangeLODMeshData& LODMeshData |
Adds a MeshUid + Transform pair to the node. | InterchangeSkeletalMeshLodDataNode.h |
|
bool AddMeshUid
(
const FString& MeshUid |
Add a mesh geometry used to create this LOD geometry. | InterchangeSkeletalMeshLodDataNode.h |
|
bool GetCustomSkeletonUid
(
FString& AttributeValue |
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set. | InterchangeSkeletalMeshLodDataNode.h |
|
void GetLODMeshDataArray
(
TArray< FInterchangeLODMeshData >& OutLODMeshDataArray |
Gets all MeshUid+Transform pairs. | InterchangeSkeletalMeshLodDataNode.h |
|
| Query all mesh geometry this LOD will be made from. | InterchangeSkeletalMeshLodDataNode.h |
|
|
int32 GetMeshUidsCount() |
Return the number of mesh geometries this LOD will be made from. | InterchangeSkeletalMeshLodDataNode.h |
|
bool RemoveAllMeshes() |
Remove all mesh geometry used to create this LOD geometry. | InterchangeSkeletalMeshLodDataNode.h |
|
void RemoveMeshUid
(
const FString& MeshUid |
Removes all occurances of a specific MeshUid from the entries. | InterchangeSkeletalMeshLodDataNode.h |
|
bool SetCustomSkeletonUid
(
const FString& AttributeValue |
Set the LOD skeletal mesh factory skeleton reference. | InterchangeSkeletalMeshLodDataNode.h |
|
Public Virtual
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRuntimeImportAllowed() |
Return if the import of the class is allowed at runtime. | InterchangeSkeletalMeshLodDataNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAttributeCategory
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
InterchangeSkeletalMeshLodDataNode.h | ||
virtual FString GetKeyDisplayName
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
InterchangeSkeletalMeshLodDataNode.h | ||
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSkeletalMeshLodDataNode.h |