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API > API/Plugins > API/Plugins/GeometryAlgorithms > API/Plugins/GeometryAlgorithms/FSkeletonSimplifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Simplify
(
FMedialSkeleton& Skeleton, |
Skeletonization/MeshMedialAxisSampling.h | ||
void Simplify
(
FMedialSkeleton& Skeleton, |
Skeletonization/MeshMedialAxisSampling.h | ||
void Simplify
(
FMedialSkeleton& Skeleton, |
Skeletonization/MeshMedialAxisSampling.h |
Simplify(FMedialSkeleton &, const TMeshAABBTree3< FDynamicMesh3 > &, double)
| Name | Simplify |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Skeletonization/MeshMedialAxisSampling.h |
| Include Path | #include "Skeletonization/MeshMedialAxisSampling.h" |
void Simplify
(
FMedialSkeleton & Skeleton,
const TMeshAABBTree3 < FDynamicMesh3 > & MeshBVH,
double ImplicitVertexNormalWeldThreshold
)
Simplify(FMedialSkeleton &, const TMeshAABBTree3< MeshType > &, TFunctionRef< FVector3d(int32)>, TFunctionRef< int32(int32)>)
| Name | Simplify |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Skeletonization/MeshMedialAxisSampling.h |
| Include Path | #include "Skeletonization/MeshMedialAxisSampling.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Private/Skeletonization/MeshMedialAxisSampling.cpp |
template<typename MeshType>
void Simplify
(
FMedialSkeleton & Skeleton,
const TMeshAABBTree3 < MeshType > & MeshBVH,
TFunctionRef < FVector3d> GetVertexNormal,
TFunctionRef < int32> VIDtoWeldVIDFn
)
Simplify(FMedialSkeleton &, const TMeshAABBTree3< MeshType > &, TFunctionRef< bool(int32)>, double)
| Name | Simplify |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Public/Skeletonization/MeshMedialAxisSampling.h |
| Include Path | #include "Skeletonization/MeshMedialAxisSampling.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/GeometryAlgorithms/Private/Skeletonization/MeshMedialAxisSampling.cpp |
template<typename MeshType>
void Simplify
(
FMedialSkeleton & Skeleton,
const TMeshAABBTree3 < MeshType > & MeshBVH,
TFunctionRef < bool> OptionalBoundaryVertexFilter,
double ImplicitVertexNormalWeldThreshold
)