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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/TCameraRigTransitionAssembler
Description
Creates a blend node of the given type, and returns an assembler for it. You can go back to this transition assembler by calling Done() on the blend assembler.
| Name | MakeBlend |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraAssetAssembleUtils.h |
| Include Path | #include "Build/CameraAssetAssembleUtils.h" |
template<typename BlendType, typename>
TCameraNodeAssembler < ThisType, BlendType > MakeBlend()