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Args for loading a pre-existing sandbox.
| Name | FLoadSandboxByDirectoryArgs |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Sandbox/FileSandbox/Source/FileSandboxCore/Public/Types/Manager/LoadSandboxByDirectoryArgs.h |
| Include Path | #include "Types/Manager/LoadSandboxByDirectoryArgs.h" |
Syntax
struct FLoadSandboxByDirectoryArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoadSandboxByDirectoryArgs
(
FString InSandboxRootPath |
Types/Manager/LoadSandboxByDirectoryArgs.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitArgs | FSandboxInitArgs | Base arguments for instantiating the sandbox environment. | Types/Manager/LoadSandboxByDirectoryArgs.h | |
| SandboxRootPath | FString | The root directory of the sandbox (i.e. the one containing the manifest file). | Types/Manager/LoadSandboxByDirectoryArgs.h |