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API > API/Plugins > API/Plugins/ControlRigDynamics
Description
Updates a single skeletal (bone-chain) distance constraint's target distance from the current particle target positions. Call once per constraint per update when bone lengths may change (but skip if they can't).
| Name | RigParticleSimulation::UpdateSkeletalConstraint |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path | #include "RigParticleSimulation.h" |
namespace RigParticleSimulation
{
void RigParticleSimulation::UpdateSkeletalConstraint
(
FSimulationState & State,
int32 Index
)
}