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API > API/Plugins > API/Plugins/ControlRigDynamics
| |
|
| Name |
FPlaneShape |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path |
#include "RigParticleSimulation.h" |
Syntax
struct FPlaneShape
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Extents |
FSimVector2D |
|
RigParticleSimulation.h |
|
| TM |
FSimTransform |
Plane points in +ve Z. |
RigParticleSimulation.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Update
(
const FSimTransform& InTM,
const FSimVector2D& InExtents
)
|
Optionally call once per update, if the local data have changed. |
RigParticleSimulation.h |
|