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API > API/Plugins > API/Plugins/ControlRigDynamics
TODO investigate using the implicit shapes here (and for the others) - e.g. TBox/FImplicitBox3.
| Name | FBoxShape |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigDynamics/Source/ControlRigDynamics/Public/RigParticleSimulation.h |
| Include Path | #include "RigParticleSimulation.h" |
Syntax
struct FBoxShape
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Extents | FSimVector | RigParticleSimulation.h | ||
| TM | FSimTransform | RigParticleSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Update
(
const FSimTransform& InTM, |
Optionally call once per update, if the local data have changed. | RigParticleSimulation.h |