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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigAssetSoftReference
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ControlRigAssetReference.h |
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ControlRigAssetReference.h |
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ControlRigAssetReference.h |
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ControlRigAssetReference.h |
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FControlRigAssetSoftReference()
| |
|
| Name |
FControlRigAssetSoftReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
FControlRigAssetSoftReference()
FControlRigAssetSoftReference(UObject *)
| |
|
| Name |
FControlRigAssetSoftReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetReference.cpp |
FControlRigAssetSoftReference
(
UObject * InAsset
)
FControlRigAssetSoftReference(TSoftClassPtr< UControlRig >)
| |
|
| Name |
FControlRigAssetSoftReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetReference.cpp |
FControlRigAssetSoftReference
(
TSoftClassPtr < UControlRig > InClass
)
FControlRigAssetSoftReference(TSoftObjectPtr< UControlRigRuntimeAsset >)
| |
|
| Name |
FControlRigAssetSoftReference |
| Type |
function |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetReference.h |
| Include Path |
#include "ControlRigAssetReference.h" |
| Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetReference.cpp |
FControlRigAssetSoftReference
(
TSoftObjectPtr < UControlRigRuntimeAsset > InRuntimeAsset
)