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API > API/Plugins > API/Plugins/AutomatedPerfTesting
| Name | UAutomatedStaticCameraPerfTestProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
| Include Path | #include "StaticCameraTests/AutomatedStaticCameraPerfTestBase.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Config=Engine, defaultconfig,
DisplayName="Automated Performance Testing | Static Camera")
class UAutomatedStaticCameraPerfTestProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAutomatedStaticCameraPerfTestProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomatedStaticCameraPerfTestProjectSettings
(
const FObjectInitializer& |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCaptureScreenshots | bool | If true, will capture a screenshot for each camera tested after gathering data | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
| CooldownTime | float | For how long the static camera performance test should delay after ending evaluation before switching to the next camera | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
| GameModeOverride | FString | If set, will launch the material performance test map with this game mode alias (make sure you've set the game mode alias in the Maps and Modes settings of your project!) | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
| MapsToTest | TArray< FSoftObjectPath > | List of levels to test | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
| SoakTime | float | For how long the static camera performance test should gather data on each camera, in seconds | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
| WarmUpTime | float | For how long the material performance test should delay before beginning to gather data for a material, in seconds | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetMapFromAssetName
(
FString AssetName, |
StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |
|
Public Virtual
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h | |
virtual FName GetContainerName() |
Gets the settings container name for the settings, either Project or Editor | StaticCameraTests/AutomatedStaticCameraPerfTestBase.h |