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API > API/Plugins > API/Plugins/AnimationLayeringUncookedOnly
| Name | UAnimGraphNode_BoneMask |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimationLayering/Source/AnimationLayeringUncookedOnly/Public/AnimGraph/AnimGraphNode_BoneMask.h |
| Include Path | #include "AnimGraph/AnimGraphNode_BoneMask.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_BoneMask : public UAnimGraphNode_BlendListBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_BlendListBase → UAnimGraphNode_BoneMask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_BoneMask
(
const FObjectInitializer& ObjectInitializer |
AnimGraph/AnimGraphNode_BoneMask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_BoneMask | AnimGraph/AnimGraphNode_BoneMask.h |
|
Functions
Public
Public Virtual
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual FString GetNodeCategory() |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished. | AnimGraph/AnimGraphNode_BoneMask.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreloadRequiredAssets() |
AnimGraph/AnimGraphNode_BoneMask.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual FText GetTooltipText() |
AnimGraph/AnimGraphNode_BoneMask.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual void PostLoad() |
AnimGraph/AnimGraphNode_BoneMask.h | ||
virtual void Serialize
(
FArchive& Ar |
AnimGraph/AnimGraphNode_BoneMask.h |