FAudioDescriptor

Enum class EAudioFormat : uint8 { // TODO (Andrew) }; ????? inline bool operator==(EPixelFormat LHS, EAudioFormat RHS) { return static_cast<uint8>(LHS) == static_cast<uint8>(RHS); } inline bool operator&#33;=(EPixelFormat LHS, EAudioFormat RHS) { return &#33;(LHS == RHS); } inline bool operator==(EAudioFormat LHS, EPixelFormat RHS) { return static_cast<uint8>(LHS) == static_cast<uint8>(RHS); } inline bool operator&#33;=(EAudioFormat LHS, EPixelFormat RHS) { return &#33;(LHS == RHS); } This struct defines how the allocated resource memory is used in the context of audio.