| bIsPrivate |
bool |
|
DataLayer/DataLayerEditorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Data Layer"
|
| DataLayerAsset |
TObjectPtr< UDataLayerAsset > |
Required if bIsPrivate is false. Will assign the asset to the created instance. |
DataLayer/DataLayerEditorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Data Layer"
|
| WorldDataLayers |
TObjectPtr< AWorldDataLayers > |
Optional. Will default at the level WorldDataLayers if unset. |
DataLayer/DataLayerEditorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Data Layer"
|