Rocket Racing (RR) has a specialized set of devices that are only found on the Rocket Racing islands. You can use these devices to create your own Rocket Racing tracks and experiences.
Device Setup Requirements
When you launch a session in UEFN, your Rocket Racking island will go through validation to make sure your island is set up for a Rocket Racing experience. Any check that fails will report an error message in the Output Log.
All Rocket Racing-specific devices have specific checks and error messages, so refer to the documentation for each device for details on how to avoid these errors.
Finding Rocket Racing Devices
You can find the Rocket Racing devices in a couple of ways.
You can search in the Content Browser directly using Rocket Racing, or find all the Rocket Racing devices listed in the Devices folder.
You can also find them with the Devices category in the Creative inventory by searching for Rocket Racing or browsing the Rocket League subcategory.
The Rocket League devices only show up in Creative inventory if you access it from UEFN. Since these devices can't be used in Fortnite Creative, they won't show from there.
RR Active Track Volume Devices
Change which track a player is racing on, or force a player onto a specific track.
RR Boost Pad Devices
Give all players a uniform speed boost during the race!
RR Checkpoint Devices
Set checkpoints to track player progress in a race.
RR Competitive Race Manager Devices
Create multiplayer races with players charging the finish line!
RR Elimination Volume Devices
Create hazardous zones on your track with an elimination volume!
RR EMP Volume Devices
Slow players down in your races with this device.
RR Player Start Position Devices
Place spawn positions for the start of the race.
RR Speed Run Manager Devices
Create time trial races for players to race for best time!
RR Track Devices
Add and manipulate tracks for your RR racing game.