Unreal Editor for Fortnite (UEFN) comes with a wide range of starter kits. These feature examples and game examples are designed to help ramp-up your projects by letting you experience the features and mechanics available in the editor.
All of these can be found by launching UEFN and selecting Feature Examples from the Project Browser window.
Intro to UEFN
Perfect for first-time creators and anyone who needs a refresher on the types of assets that are available to you out-of-the-box, this template is designed like a museum gallery where you can go between sections to learn everything you need to know to get started.
Animation
The animation feature example gives you a firsthand look at the tools used to animate characters in UEFN. You can interact with various dance mannequins that use the Animated Mesh device, or with the Control Rig and Sequencer. To learn more, check out the full Animation 101 Template page.
Conversations
Dive into this feature example and learn more about setting up conversations to create a compelling narrative or an immersive NPC interaction. For more about conversations, check out the Conversations pages.
Creative Playset
This simple starter showcases the possibility of creating your own playset that you can then place in your level from your Creative inventory.
Day Sequence
The Day Sequence template teaches you to use the Day Sequence Manager to create different environments in your games. See Day Sequence Starter Island Template for an in-depth dive.
Lighting
The lighting template shows how to make custom lighting for interiors and exteriors. Walk around the modern gallery to explore different complexities of environmental lighting. See the Lighting Starter Island Template for more information.
Talisman MetaHuman
Explore how to create your own MetaHuman, a high-fidelity digital human, and import it into UEFN. Learn more about creating these realistic NPCs and get more information on making custom clothing using Marvelous Designer. For a deeper dive, see the Talisman MetaHuman Template page.
User Interfaces
Learn to create your own user interfaces using widgets, materials, and textures. Check out the User Interfaces Feature Template page for more information!
Verse Device
This feature example lets you play Verse Commander, a game where you command a character to solve puzzles. You can also learn more about how Verse code is used to manage gameplay. Full documentation to learn about Verse Commander is available on the Verse Starter Template page.
VFX
Make your levels more engaging by adding high-quality lighting, post-processing, and VFX. Learn more by checking out the Lava Cave with VFX page!
Modeling
Check out this modeling gallery in UEFN and learn about working with meshes, units and grids. Learn more by going to the Modeling documentation section.
Materials
Dive into Material creation by exploring a range of examples that showcase basic material setup, material nodes, material instances along with some advanced features such as functions, layers and vertex painting. Checkout the Materials section of the documentation for more information.
Landscape
The Landscape template teaches you the basics for creating your own terrain. Learn more by going to the Environments and Landscapes section of the documentation.
Greyboxing 101
This gallery template walks you through how greyboxing can help you quickly prototype and make a robust level layout. For more info, see the Greyboxing page.
Character, Cameras and NPCs
Learn to work with characters, sequences, and NPCs. Check out different ways of controlling one or many characters, controlling NPCs, and manipulating cameras.
Game Examples
The following examples provide a solid starting point for many popular game genres, and give you tons of tips and best practices to ensure your games do well in the Fortnite ecosystem. Check them out today!
Deserted Domination
This is a domination-style game where two teams of players fight to capture objectives. This game mode is made possible with the Capture Area device as well as customized devices made with Verse. Check out the Deserted: Domination Template page for more info!
Detonation
This is a starter project for a game type where one team plants explosives and another team tries to defuse them. See the Verse Detonation Template page for more information.
Elimination
This is a starter project for an elimination game mode that uses Verse. Find out more by going to the Verse Elimination Template page.
Gunfight
This template showcases best practices for a 2V2 FPS game. It shows how to make many small levels within a single island to give players more variety. It includes:
An example project with a blank map that contains essential gameplay and Verse devices.
A full example map with many small levels that use Fortnite props.
A clear outliner structure with intuitive naming conventions for easy navigation.
Verse device example code that shows gameplay logic, like Player Join, Join-in-Progress, and Rejoin.
Parkour
This project gives you a fun starting setup for a parkour-style game. Learn more on the Verse Parkour Template page.
Prop Hunt
This template gives you a great starting point for the prop hunt game mode, where players try to hide by using the Prop-O-Matic device. A heartbeat gives away the prop's position if they stay static for too long. Hunters have to find and eliminate the props! Check out Prop Hunt Template for the full tutorial.
Speedway Race with Verse Persistence
Check out this race template for an off-road truck derby and learn about Verse Persistence through the pre-race leaderboards as well as the starting lineups. For more, see the Speedway Race with Verse Persistence Template page.
Stand Up
Learn about using the Character device, and the Chair and Input Trigger devices to create a unique game where NPCs entertain an audience. Check out the Stand-Up Comedy Club Template for more info.
Stronghold
An elaborate game example where AI NPCs are used to guard a compound. Learn more by checking out the Stronghold Template page.
Talisman: Environment
Get the best practices for how to make highly-detailed environments in UEFN. Check out the beautiful level and find more information on the Talisman Environment Template page.
Triad Infiltration
This is a unique game where three teams fight for control of objectives, which creates an asymmetric multiplayer game. You can find all the necessary steps to make this game yourself on the Triad Infiltration tutorial.
Village Starter Template
The Village game is yours to modify as you see fit. Explore the template to see how this custom game mode was set up.
Verse - Procedural Building
This is an example of a procedural building system written entirely in Verse. Check out the Procedural Building Template page for more information!