Scene Graph is a unified structure that connects all the objects in the world. Think of it as a toolbox that contains all the tools you need for set dressing, gameplay systems, audio, VFX, and much more, to create experiences for the metaverse.
Building with Scene Graph means you can perform operations on related objects in your project. You can also use Scene Graph to duplicate and iterate on structures and code as you create them. You can even turn the objects you create into reusable prefabs, and use them across different projects.
Scene Graph is a Verse native system that takes advantage of Verse characteristics. This provides a way for you to add more customization to your projects with interactive, custom-built objects and gameplay experiences.
Getting Started in Scene Graph
Learn how to use Scene Graph to build game environments and gameplay.
Working with Entities and Components
Learn how to build out entities and add data and behaviors to them with components.
Prefabs and Prefab Instances
Reuse and edit game objects and game elements by creating prefabs in Scene Graph.
Creating Your Own Component using Verse
Define custom behaviors for entities in Scene Graph by creating your own component using Verse.
Scene Events
Learn about creating Scene Events to change your component's behavior and add interesting events to your scene.
Prefab Editor User Interface
An overview of the interface and editing capabilities of the Prefab Editor.
Transforms in Scene Graph
Transform Scene Graph entities to manipulate their translation, rotation, and scale.
Scene Graph Tutorials
Learn the numerous ways you can use Scene Graph to create new and interesting gameplay with the Scene Graph tutorials.
Components
Add functionality and behavior to your entities with components.
Known Issues
Learn more about some of the known issues within Scene Graph.