The Unreal Editor for Fortnite supports Unreal Engine's Chaos Cloth Simulation. This system provides accurate and performant cloth simulation for any real-time experience.
You can author your clothing meshes on any Digital Content Creation (DCC) package and import it to Unreal Engine to convert them to clothing assets. You can then import these assets into UEFN and use them in-game with the Chaos Cloth component.
As part of the Talisman: MetaHuman template, you can access several downloadable assets including an Unreal Engine project with the MetaHuman wearing Captain Roux's jacket from the Talisman GDC demo. To learn how to access the downloadable files, see the Talisman MetaHuman Template tutorial.
This document will guide you through the process of creating a clothing asset in Unreal Engine and importing it into your UEFN experience.
We will not cover the creation process for the clothing meshes, as they can vary depending on your DCC package of choice.
Design your Clothing Meshes
The first step when creating clothing assets is to create your cloth meshes in an external Digital Content Creation (DCC) package, such as Maya, Blender, or Marvelous Designer.
Import your skeletal mesh into your DCC and use it to create the cloth meshes. In the example below, we imported our MetaHuman skeletal mesh into Marvelous Designer to create our clothing meshes.
Once your cloth meshes are ready for export, select the USD Export option, and enable the following settings:
Mesh
Materials
Select All Patterns
Multiple Objects
Thick
Unified UV Coordinates
Diffuse Map
Normal Map
Then click OK.
You will see a Texture folder as well as a .usd file in your target directory. To learn more about creating your asset in Marvelous Designer, take a look at Making a Sweater with Marvelous Designer.
Now that you have exported your cloth meshes from your DCC package, you will learn how to import them to Unreal Engine and create the cloth assets that will be used in UEFN. Proceed to the Create your Clothing Asset in Unreal Engine documentation.
Below you can see the documentation that will guide you through the entire cloth creation process:
Create your Clothing Asset in Unreal Engine
Create a new Unreal Engine project and generate a new cloth asset.
Configure the Clothing Asset Parameters
Configure the parameters of the cloth asset to ensure proper functionality.
Configure the Simulation Settings
Configure the simulation settings of the cloth asset to ensure expected behavior.
Import your Clothing Asset into UEFN
A guide on migrating the clothing asset from Unreal Engine to Unreal Editor for Fortnite.
Modify a Clothing Asset in UEFN
A guide on modifying a clothing asset inside Unreal Editor for Fortnite.