This device is a Bank Vault you can place in buildings on your island, if you want to create a heist mechanic in your game.
For help on how to find the Vault device, see Using Devices.
If you're using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Device Options
Default values are bold.
You can configure this device with the following options.
Option | Values | Description |
---|---|---|
Enabled at Game Start | On, Off | Determines if the device is enabled when the game starts. |
Require Thermite | On, Off | Determines if the player needs thermite when interacting with the door to start the vault opening process. |
Activating Team | Any, Pick a team | Determines which team can interact with the device. |
Invert Team Selection | On, Off | If this is set to On, all teams except the team selected in the Activating Team option can interact with the device. |
Activating Class | No Class, All, Any, Pick a class | Determines which class can interact with the device. No Class means only players with no assigned class can interact. All means all players can interact regardless of class. Any means any player with an assigned class can interact. |
Invert Class Selection | On, Off | If this is set to On, all classes except the class selected in the Activating Class option can interact with the device. |
Weakpoints Take External Damage | On, Off | Determines if the vault's weakpoints take damage from weapons or items. |
Weakpoint Passive Damage Per Second | Don't Override, 0, Pick an amount | Determines how much damage the vault's weakpoints take each second. If set to the default Don't Override, the damage per second will start low and increase over time. |
Weakpoint Health | 750, Pick an amount | Determines how much damage a weakpoint can take before being destroyed and activating the next weakpoint. |
Number of Weakpoints | 5, Pick an amount | Determines how many weakpoints need to be destroyed before the vault opens. |
Initial Weakpoint Delay | 6.0 Seconds, Pick or enter an amount | Determines how many seconds it takes until the weakpoint is vulnerable after it is activated. |
Zone Width | 20, Pick a size | The vault has a zone the player must be in to see the progress of the vault opening. This option determines the width of that zone. |
Zone Depth | 20, Pick a size | The vault has a zone the player must be in to see the progress of the vault opening. This option determines the depth of that zone. |
Zone Height | 20, Pick a size | The vault has a zone the player must be in to see the progress of the vault opening. This option determines the height of that zone. |
Show Progress Zone | On, Off | Determines if the progress zone is visible during Create mode (Creative) and Edit Mode (UEFN). |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device, and then performs an action.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Enable When Receiving From | Enables the device when an event occurs. |
Disable When Receiving From | Disables the device when an event occurs. |
Reset When Receiving From | Resets the vault when an event occurs. |
Activate Vault Door When Receiving From | Begins the vault opening sequence without thermite when an event occurs. |
Deactivate Vault Door When Receiving From | Disables the weakpoint vulnerability and freezes the progress on all of them when an event occurs. |
Force Open When Receiving From | Destroys the remaining weakpoints and opens the vault door when an event occurs. |
Events
An event tells another device when to perform a function.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Function to bind this event to a function for that device.
If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
On Opened Send Event To | When the vault is opened, an event is sent to the selected device. |
On Sequence Started Send Event To | When the vault sequence is started by a player or event, an event is sent to the selected device. |
On Weakpoint Activated Send Event To | When a weakpoint becomes active, an event is sent to the selected device. |
On Weakpoint Destroyed Send Event To | When a weakpoint is destroyed, an event is sent to the selected device. |
On Weakpoint Vulnerable Send Event To | When a weakpoint becomes vulnerable (such as after being frozen), an event is sent to the selected device. |